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Threesomes are:
-
3 cards of the same suit (hearts,
clubs, diamonds, spades)
-
3 cards of the same value (A, 2, 3,
4, 5, 6, 7, 8, 9, 10, J, Q, K)
-
3 consecutive cards (A23, 234, 345,
... ... ... JQK, QKA)
Each threesome is worth 1 point.
Note that individual cards may be used in more than one
threesome. (See below.)
(It is useful if another player records
the suggested threesomes - to avoid repetition - and
makes a note of the points scored.)
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When a player has identified as many
threesomes as they can, that player now removes 3 of the
cards and places them face downwards in a scrap-pile (so
that they are no longer available to the next player.)
Tactically, the player will scrap the 3 cards that were most
useful in constructing threesomes. |
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Play passes (clockwise) to the next
player, who turns over 3 new cards (thus making a new set of
7) and seeks to identify as many threesomes as
possible. (Note: this player may claim threesomes
that the previous player claimed but was unable to break up
when they scrapped 3 cards.)
Play continues for a set time period - or
until a player reaches a pre-agreed target (say, 25 points) |
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EXAMPLE
Suppose a player has the cards:
The player could score points as follows:
-
3h - 4d - 5c (3 consecutive cards - 1
point)
-
3h - 4d - 5s (3 consecutive cards - 1
point)
-
4h - 5c - 6h (3 consecutive cards - 1
point)
-
4h - 5s - 6h (3 consecutive cards - 1
point)
-
3h - 6h - 8h (3 same suit - 1 point)
-
3h - 6h - 9h (3 same suit - 1 point)
-
6h - 8h - 9h (3 same suit - 1 point)
In this instance, deciding which cards to
scrap is going to be difficult - but it might be wise to
scrap:
-
3h (preventing the following player
from claiming any 345's)
-
6h (preventing the following player
from claiming any 456's)
-
9h (preventing any same suit claims).
Of course these will be replaced by 3 new
cards - so who knows what new threesomes will be
formed?
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